LacNovaGame Studio

Proven games to publish under your brand

License a LacNova game or the engine under it, and launch in your market without starting from zero.

A globe turning beside a store shelf of game covers, with one cover lifting off toward the globe
An empty store shelf next to a shelf stocked with game covers

Building from zero takes too long.

Start with a game that already works, then make it yours: name, art, language and stores.

What you can publish

A starting point. We shape the game around your goal.

  • A game cover being repainted in new brand colours

    A re-skinned title

    One of our games with your name, art and icon.

  • Two gears turning: the engine under a game

    An engine

    The battle-board or cricket engine, for your own game.

  • Game covers on a shelf, ready to publish

    A games bundle

    Hand-picked games from our 106 inside your app.

  • Speech bubbles in different scripts around a phone gameAaÑñΩωЯя

    In your language

    Menus, help and voice in your players' languages.

  • A key passing from one hand to another above a server

    Hosted or handed over

    We run the servers, or you run them yourself.

What we deliver

More than a copy of the game

A licence comes with the work to launch it.

  • Game design and original artRules, levels and every screen, drawn for your game. No stock packs.
  • Online serverRooms, matchmaking, accounts and anti-cheat, with the server deciding results.
  • Lumi AI opponentsA computer opponent tuned to your game, so it's never empty.
  • Admin dashboardPlayers, reports, live settings and maintenance, managed by your team.
  • Store launchListings, screenshots, ratings, privacy forms and review, handled for you.
  • Updates after launchFixes, new content and events, shipped over the air in days.
A key unlocking a game: licensing one of our titles

From first message to launch

How we work
  1. A project brief with items being checked off
    Step 1

    Brief

    Pick a title or engine and your market.

  2. Puzzle pieces clicking together: a first playable version
    Step 2

    Playable prototype

    Agree scope, branding and hosting in writing.

  3. A brush painting original game art on a canvas
    Step 3

    Build

    We re-skin, rename, translate and test.

  4. A rocket launching from a phone: the game going live
    Step 4

    Launch

    Live on your store accounts or the web.

  5. A dashboard with a line chart and player numbers
    Step 5

    Run and grow

    Fixes from the main game keep reaching you.

FAQ

Questions we hear

A globe with players connecting from many places
Which games can we license?

Ludo Fighters, NPL Cricket League and any of the 106 games in Game Collection, or the engines under them. Every LacNova game is ours, art and code, so we can license it.

Can it launch under our own name and store accounts?

Yes. Your name, logo, colours and app icon, published on your App Store and Google Play accounts, with listings and review handled.

Who hosts the game servers?

Either. We can run the servers for you, or hand the game over to run on yours.

How is a licence priced?

It depends on the title, your audience and whether we host it. We don't publish a price list; ask and we'll send options.

Do we get updates after launch?

Yes. Fixes and improvements from the main game keep reaching your version.

Which game would you launch?

Tell us the title, your brand and where your players are.

A key unlocking a game: licensing one of our titles