LacNovaGame Studio

Give people a reason to come back tomorrow

Missions, streaks, XP, levels, achievements and leaderboards, added to the app you already run.

An ordinary app screen with a game layer added on top: a streak flame, an XP bar and a mission card5

Pick the pieces that fit

Each one already runs in our own games.

  • A mission board: three missions with progress bars, one already ticked offTODAY'S MISSIONS

    Missions

    Small goals for today.

  • A daily streak: a flame burning over a row of completed daysMTWTFSS

    Streaks

    A flame that grows daily.

  • Stars, coins and an XP bar filling upXPcc

    XP

    Every action counts.

  • Level up: an XP bar fills, a level badge pops and a padlock opens to unlock a new itemLEVEL12XP

    Levels

    Unlocks as people grow.

  • A shelf of achievement badges and medals, the newest one shining

    Achievements

    Badges worth showing.

  • A leaderboard podium with the top three players celebrating123

    Leaderboards

    Friendly competition.

  • Today's daily challenge: a calendar tile opens on a fresh puzzle for every playerTODAY

    Daily challenge

    One fresh task a day.

  • Power-ups floating up: a coin, a heart, a shield and a lightning bolt

    Rewards

    Coins, hearts and boosts.

Today's missions in your app, one already ticked offTODAY'S MISSIONS

Small goals, every day

A few missions a day and a streak that grows when people return. Simple, and it works.

Level up: an XP bar fills, a level badge pops and a padlock opens to unlock a new itemLEVEL12XP

Unlocks that feel earned

In Ludo Fighters, features and cosmetics unlock by level, free. Progress is the reward.

Today's daily challenge: a calendar tile opens on a fresh puzzle for every playerTODAY

One fresh challenge a day

The same challenge for everyone, every day, with a leaderboard to compare scores.

A shield with a check mark: fair, kind rewards

Motivating, never pushy

Rewards for showing up, not for paying. In our games coins, XP and stars can't be bought, and leaving always asks first.

Into your app in four steps

  1. A project brief with items being checked off
    Step 1

    Goals

    What you want users to do more of.

  2. Puzzle pieces clicking together: rewards that fit your app
    Step 2

    Design

    Missions, rewards and levels that fit.

  3. A game layer being added to your app5
    Step 3

    Build

    Added to your app, web and mobile.

  4. A rocket launching from a phone: a game going live in the stores
    Step 4

    Launch

    Live, with a dashboard for your team.

  5. A trophy for the next season of challenges
    Step 5

    Tune

    New missions and challenges over time.

Questions

Gamification, answered

Can you add this to an app we already have?

Yes. We add missions, streaks, XP, achievements and leaderboards to your existing app or platform, designed around what you want users to do.

Does it have to involve payments?

No. In our own games, coins, XP and stars are for fun and can't be bought. We can design your rewards the same way.

Can rewards connect to our own offers?

Yes. Rewards can unlock things that already exist in your product, from content to badges on a profile.

Can your team see how it performs?

Yes. An admin dashboard shows how many people take part and lets your team change missions and challenges live.

Will it work on web and mobile?

Yes. We build for iPhone, Android and the web, so progress follows your users across devices.

Make your app a little more fun

Tell us what your app does and what you'd like people to do more often. We'll suggest the pieces.

A podium celebrating your app's most active users123