LacNovaGame Studio

Online multiplayer that stays fair

Rooms with friends, quick matchmaking and results decided by our server, not by anyone's phone. Built in-house and already live in our own games.

Players' phones connected through our game server, with moves travelling both ways
A private game room with a join code: friends take three seats and Lumi AI fills the fourthROOM CODE7K4QSTART MATCH

Rooms and lobbies for friends

Open a room, share a short code, and friends join from their own phones.

  • Ludo Fighters: online squads of 2 to 6
  • NPL Cricket League: private lobbies for a live match
Matchmaking: players from each side slide together into a versus matchVS

A fair match in seconds

Players who want a game now get paired with others looking for the same, quickly.

The game server rolls the die and sends the same result to every player's phoneSAME RESULT FOR EVERYONE

The server rolls the dice

Dice, balls and outcomes are decided on our server and sent to every phone at once, so nobody can tamper with luck.

A magnifying glass checking every move on the board and blocking an illegal one

Every move checked

Moves are checked against the rules before they count, and players can report anyone who misbehaves.

A phone drops its connection and reconnects to the same match without losing progressRECONNECTING…

Drop out, jump back in

A lost signal doesn't end the match. Players come back to the same game, same turn.

Lumi AI, the friendly robot opponent, ready to fill an empty seat

No empty seats

Lumi AI, our computer opponent, fills empty seats and steps in when someone leaves, so every game finishes.

An admin dashboard with live settings switches, a player chart and a list of reports

Your team sees every match

Players, reports, live settings and maintenance mode, managed without a developer.

Questions

Multiplayer, answered

Who decides the dice and the balls?

Our server, never the player's phone. It rolls the dice or decides the ball, checks every move and sends the same result to everyone in the match.

What happens if a player's connection drops?

They can come back into the same match and pick up where they left off. If they don't return, Lumi AI can take their seat so the game finishes.

Can friends play privately?

Yes. A player opens a room and shares a short code; friends join from their own phones and play together, live.

How do you stop cheating?

Results are decided on the server, every move is checked against the rules, and players can report anyone who misbehaves. Your team sees reports in the admin dashboard.

Do you run the servers?

We can host and run the online side for you, or hand it over to run on your own servers. Either way, you get the admin dashboard.

Bring your players together

Tell us the game and how many play at once. We'll plan rooms, matchmaking and fair play around it.

Players connecting to one match from many places