LacNovaGame Studio

Original art and sound, made for your game

Characters, animation, screens, music and effects, drawn and balanced by our own team. No stock packs.

An original cartoon squad character being designed over sketch construction lines

Drawn for our own games

Game Collection covers
Ludo Fighters battlefields
NPL franchise crests
Stock art packs
A capture fight in Ludo Fighters: target eliminated
Six-squad board on the desert battlefield
Night battlefield during a match
Snow battlefield during a match

Squads and battlefields with personality

Ludo Fighters swaps pawns for cartoon squads and fights them across six battlefields, from jungle to volcano.

  • Characters designed from sketch to final pose
  • Cartoon combat that reads at a glance, no blood
An original team crest with a bat and a star being drawn under stadium floodlights

Crests, kits and a floodlit stadium

For NPL Cricket League we designed crests for eight franchises, team kits and a broadcast-style stadium.

  • Crests and players are our own; players are fictional
  • Not affiliated with CAN, the Nepal Premier League or its franchises
Floodlit stadium with NPL Cricket League branding
NPL Cricket League team jersey design

106 covers, each one drawn

Every game in Game Collection has its own cover, from chess to tower defence.

See Game Collection
A wall of hand-drawn game covers popping in one after another
  • Chess cover art from Game Collection
  • Ludo cover art from Game Collection
  • Carrom cover art from Game Collection
  • Bagh Chal cover art from Game Collection
  • Pool Hall cover art from Game Collection
  • Cricket cover art from Game Collection
  • Apex Moto cover art from Game Collection
  • Solitaire cover art from Game Collection
  • Rummy cover art from Game Collection
  • Mahjong cover art from Game Collection
  • Sudoku cover art from Game Collection
  • Tower Defence cover art from Game Collection
Onion-skin animation frames of a die bouncing across the screen

Motion that feels right in the hand

The snap of a card, the weight of a die, the hop of a pawn. We animate the feel first.

A game UI kit: buttons, a toggle, a slider, hearts and a health barPLAYSETTINGS

Screens that stay readable on small phones

Buttons, menus, icons and HUDs designed for thumbs, with light and dark looks.

A sound effect waveform on an editing timeline with a playhead moving across it

Real sound, balanced by hand

We record or source real sounds with clear licences, trim each one to its cleanest moment and balance the mix.

  • Effects for every tap, roll and win
  • Music that fits the mood and loops cleanly
  • Commentary and voice in your players' language
A speaker playing your game's music, with sound bars rising

One look and one sound, across the whole game

  • Characters, boards and backgrounds
  • App icon, store screenshots and key art
  • Music, effects and voice lines
  • Source files, as agreed in your contract

Questions

Art and sound, answered

Do you use stock art or asset packs?

No. Characters, boards, covers, crests and screens are drawn for each game, so your game looks like nobody else's.

Where does the sound come from?

We record or source real sounds with clear licences, trim them to the cleanest moment and balance the levels by hand. Music is chosen or made for the game.

Can you work with our existing characters or brand?

Yes. We can draw your mascot, colours and style into the game, or design new characters that sit next to your brand.

Who owns the art you make for us?

That's agreed up front in the contract. Most clients own their game's brand, art and content.

Can players switch the sound off?

Always. Sound, music and haptics have their own switches in our games, and we build yours the same way.

Let's draw your game

Send us your brand, your characters or just an idea. We'll sketch the look.

A brush painting the first sketch of your game