LacNovaGame Studio

Your game, built by the team that ships ours

We design, draw, score, build, launch and run games for brands, schools and businesses. One team from the first idea to the store listing, and the updates after.

A game being assembled on a studio workbench: a crane lowers a die into a phone while art and sound pieces wait their turn

Games for every kind of brief

Each one we have already shipped in our own games, so you're not paying for us to learn.

What you get

Everything a game needs, from one team

An open toolbox holding everything a game needs: a paintbrush, a music note, a server, a dashboard and a rocket
  • Game design and original art

    Rules, levels and every screen, drawn for your game. No stock packs.

  • Sound and music

    Effects, music and voice lines, balanced so the game sounds real.

  • iPhone, Android and web

    One game, built for the stores and the browser.

  • Online server

    Rooms, matchmaking, accounts and anti-cheat, with the server deciding results.

  • Lumi AI opponents

    A computer opponent tuned to your game, so it's never empty.

  • Admin dashboard

    Players, reports, live settings and maintenance, managed by your team.

  • Store launch

    Listings, screenshots, ratings, privacy forms and review, handled for you.

  • Updates after launch

    Fixes, new content and events, shipped over the air in days.

Five steps, with a playable game early

How we work
  1. A project brief with items being checked off
    Step 1

    Brief

    Your goal, your players and where they play. We agree what success looks like.

  2. A rough grey-box prototype turning into a finished, colourful game screen
    Step 2

    Playable prototype

    A rough but playable version early, so decisions are made with a game in hand.

  3. Two gears turning: the game being built
    Step 3

    Build

    Art, sound, levels, the online server and your admin dashboard, shown to you as it grows.

  4. A rocket launching from a phone: a game going live in the stores
    Step 4

    Launch

    Testing on real phones, store listings and review, then live on the App Store, Google Play or the web.

  5. A dashboard with player numbers growing after launch
    Step 5

    Run and grow

    Updates, events and new content, with player numbers you can see in your dashboard.

The same game on an iPhone, an Android phone and a web browser, with a pawn hopping between themWEBiOSANDROID

Platforms

One game for iPhone, Android and the web

Built once for the stores and the browser, so your players can start wherever they are.

  • Apps on the App Store and Google Play
  • Web versions that open from a link, no install
  • Online rooms that work across all three
  • iPhone and iPad
  • Android
  • Web browser

Questions

Before you ask

Anything else, write to us and a person from the team will answer.

What do you need from us to start?

Your goal, who the players are and where they will play. A reference game or a sketch helps but isn't needed. We turn that into a written plan before any build starts.

Who owns the game?

That's agreed up front in the contract. Most clients own their game's brand, art and content; where we reuse our own engine, you get a licence to it for your game.

Can you publish it under our name?

Yes. We can publish on your App Store and Google Play accounts, or ours on your behalf, and handle listings, ratings, privacy forms and review.

Do you build multiplayer?

Yes. We run our own online servers for rooms, matchmaking and accounts, and the server decides results so matches stay fair.

What happens after launch?

We can keep running it: fixes, new content, events and an admin dashboard so your team can see players and change settings live.

How much does a game cost?

It depends on scope: a short web game is very different from an online multiplayer title. Tell us what you have in mind and we'll come back with options and a timeline.

Tell us about your game

A few lines are enough to start: what it's for, who plays it, and when you need it.

A game controller ready for your new game