From brief to launch, with a game in your hand early
Five clear steps, a playable build long before launch, and a new version to try every week.
Each step builds on the one before
- Step 1
Brief
Your goal, your players and where they play. We agree what success looks like.
- Step 2
Playable prototype
A rough but playable version early, so decisions are made with a game in hand.
- Step 3
Build
Art, sound, levels, the online server and your admin dashboard, shown to you as it grows.
- Step 4
Launch
Testing on real phones, store listings and review, then live on the App Store, Google Play or the web.
- Step 5
Run and grow
Updates, events and new content, with player numbers you can see in your dashboard.
A brief we agree on
Your goal, your players and where they play, written down before any build starts.
- What success looks like, in numbers you care about
- Who plays, on which devices, in which languages
- A plan with milestones you can hold us to
A playable prototype, early
Rough art, real rules. You play it, we learn, and the big decisions get easy.
A new build to play every week
Art, sound, levels, the online server and your dashboard, growing in front of you.
- Install it on your own phone
- A short note on what changed
- Your feedback lands in next week's build
Tested on real phones
Small screens, older phones, slow networks. We check every screen on real devices, not just simulators.
Live in the stores, handled for you
Listings, screenshots, ratings, privacy forms and review, then live on the App Store, Google Play or the web.
Run and grow
Updates, events and new content after launch, with player numbers you can see in your dashboard.
What we need from you
- Your goal and who the players are
- Your logo, colours and any characters you own
- One decision-maker and a short weekly call
- Store accounts, if you publish under your name
One thread, one weekly demo
A shared thread for questions, a weekly call where we play the latest build together, and a person from the team who answers.
Questions
Working with us
How soon do we see something playable?
Early. A rough but playable prototype comes before the big build, so the important decisions are made with a game in your hand, not a slide.
How often will we see progress?
Every week. You get a build you can install and play, plus a short note on what changed and what's next.
How much of our time does it take?
A short call each week and quick answers when we have a question. One person on your side who can make decisions keeps things moving.
Who publishes the game?
We handle store listings, screenshots, ratings, privacy forms and review, on your accounts or ours on your behalf.
Do you stay on after launch?
If you want us to. We run updates, events and new content, and your team sees players and settings in the admin dashboard.
Ready for step one?
Send a few lines about your game and we'll come back with a plan and a timeline.