LacNovaGame Studio

From brief to launch, with a game in your hand early

Five clear steps, a playable build long before launch, and a new version to try every week.

A level map from brief to launch, with a token travelling along the path1234

Each step builds on the one before

  1. A project brief with items being checked off
    Step 1

    Brief

    Your goal, your players and where they play. We agree what success looks like.

  2. A rough grey-box prototype turning into a finished, colourful game screen
    Step 2

    Playable prototype

    A rough but playable version early, so decisions are made with a game in hand.

  3. Two gears turning: the game being built
    Step 3

    Build

    Art, sound, levels, the online server and your admin dashboard, shown to you as it grows.

  4. A rocket launching from a phone: a game going live in the stores
    Step 4

    Launch

    Testing on real phones, store listings and review, then live on the App Store, Google Play or the web.

  5. A dashboard with player numbers after launch
    Step 5

    Run and grow

    Updates, events and new content, with player numbers you can see in your dashboard.

A project brief with items being checked off

A brief we agree on

Your goal, your players and where they play, written down before any build starts.

  • What success looks like, in numbers you care about
  • Who plays, on which devices, in which languages
  • A plan with milestones you can hold us to
A rough grey-box prototype turning into a finished, colourful game screen

A playable prototype, early

Rough art, real rules. You play it, we learn, and the big decisions get easy.

A stack of weekly builds, the newest on top with a play button ready to tryWEEK 3WEEK 2WEEK 1WEEK 4

A new build to play every week

Art, sound, levels, the online server and your dashboard, growing in front of you.

  • Install it on your own phone
  • A short note on what changed
  • Your feedback lands in next week's build
A row of real phones of different sizes being tested, each one getting a green check

Tested on real phones

Small screens, older phones, slow networks. We check every screen on real devices, not just simulators.

A game listing going live in the app stores, with a pulsing live badgeLIVE

Live in the stores, handled for you

Listings, screenshots, ratings, privacy forms and review, then live on the App Store, Google Play or the web.

Player numbers growing on a dashboard after launch

Run and grow

Updates, events and new content after launch, with player numbers you can see in your dashboard.

What we need from you: a folder with your logo, brand colours and a goal flag

What we need from you

  • Your goal and who the players are
  • Your logo, colours and any characters you own
  • One decision-maker and a short weekly call
  • Store accounts, if you publish under your name
One shared project thread with messages and a weekly video demo of the game

One thread, one weekly demo

A shared thread for questions, a weekly call where we play the latest build together, and a person from the team who answers.

Questions

Working with us

How soon do we see something playable?

Early. A rough but playable prototype comes before the big build, so the important decisions are made with a game in your hand, not a slide.

How often will we see progress?

Every week. You get a build you can install and play, plus a short note on what changed and what's next.

How much of our time does it take?

A short call each week and quick answers when we have a question. One person on your side who can make decisions keeps things moving.

Who publishes the game?

We handle store listings, screenshots, ratings, privacy forms and review, on your accounts or ours on your behalf.

Do you stay on after launch?

If you want us to. We run updates, events and new content, and your team sees players and settings in the admin dashboard.

Ready for step one?

Send a few lines about your game and we'll come back with a plan and a timeline.

A project brief ready to be filled in