LacNovaGame Studio

A proven game, launched under your name

Every LacNova game is ours, art and code, so we can license it. Launch one of our titles, or the engine under it, without starting from zero.

One game engine powering three branded versions in different colours

Titles and engines

Each one is live or launching in the stores, so you license something players already know how to play.

Ludo Fighters: Battle Board key art

Ludo Fighters

Out now

Battle-board engine

The battle-board engine: squads, capture fights, battlefields, online rooms and the Lumi AI opponent, re-skinned in your brand.

NPL Cricket League key art

NPL Cricket

Out 25 Nov 2026

Online cricket engine

The online cricket engine: real-time lobbies, server-decided balls, a 3D broadcast view and two-language commentary, for your league, school or brand.

A paint roller re-skinning a game screen in a partner's brand colours: white-label licensing

Re-skinned in your brand

Same proven gameplay, a new coat of paint that is entirely yours.

  • Your name, logo, colours and app icon
  • New characters, boards or stadiums where you want them
  • Menus, help and voice in your players' languages
A game cartridge sliding into a console: licensing the engine behind one of our games

Or build your own game on our engine

Take the tested core and make a new game around it.

  • Battle-board: squads, capture fights, online rooms, Lumi AI
  • Cricket: live lobbies, server-decided balls, two-language commentary
  • Collection: any of 106 games as a standalone or bundle

More than a copy of the game

  • Painting the game in your brand's colours

    Your brand on it

    Name, logo, colours, characters and icon.

  • Players around the world reading the game in their own language

    Your language

    Menus, help and voice for your players.

  • Game servers run for you, or handed over

    Hosted or handed over

    We run the servers, or you do.

  • An admin dashboard with live settings switches, a player chart and a list of reports

    An admin dashboard

    Players, reports and live settings.

  • Your game published in the stores under your account

    Store publishing

    Listings and review on your accounts.

  • An over-the-air update dropping from the cloud into players' phones within daysv1.4

    Updates included

    Fixes from the main game reach yours.

From first message to launch

  1. A key unlocking a game: licensing one of our titles
    Step 1

    Pick a game

    A title or an engine, and how you'll use it.

  2. A written licence agreement with a stamp of approval coming down
    Step 2

    Agree the terms

    Scope, branding, hosting and fees, in writing.

  3. Re-skinning the game for your brand
    Step 3

    We make it yours

    Re-skin, rename and translate.

  4. A row of real phones of different sizes being tested, each one getting a green check
    Step 4

    Test on real phones

    Every screen checked on real devices.

  5. A game listing going live in the app stores, with a pulsing live badgeLIVE
    Step 5

    Launch

    Live under your name, with us on hand after.

A partner team planning the launch of a licensed game

For anyone with players waiting

Telecoms, media brands, leagues, schools and app makers launch faster with a game that already works.

  • Publishers bringing a proven game to a new market
  • Leagues and clubs giving fans their own game
  • Apps adding games their users already love

Questions

Licensing, answered

No price list here: every licence is shaped to your audience.

What exactly can we license?

A finished title re-skinned in your brand, the engine under it for a game of your own, or a hand-picked bundle of games from Game Collection inside your app.

Will players see our brand or yours?

Yours. Your name, logo, colours, characters and app icon, published on your own App Store and Google Play accounts if you want.

Who runs the servers?

Either way works. We can host and run the online side for you, or hand the game over to run on your own servers.

Do we get updates?

Yes. Fixes and improvements from the main game keep reaching your version, and we can add features just for you.

How much does a licence cost?

Licence fees depend on the title, your audience and whether we host it. We don't publish a price list; tell us your plans and we'll send options.

Which game would you launch?

Tell us the title, your brand and where your players are. We'll reply with options and a timeline.

A key unlocking your licensed game