
Ludo Fighters
Out nowBattle-board engine
The battle-board engine: squads, capture fights, battlefields, online rooms and the Lumi AI opponent, re-skinned in your brand.
Every LacNova game is ours, art and code, so we can license it. Launch one of our titles, or the engine under it, without starting from zero.
Each one is live or launching in the stores, so you license something players already know how to play.

Battle-board engine
The battle-board engine: squads, capture fights, battlefields, online rooms and the Lumi AI opponent, re-skinned in your brand.

Online cricket engine
The online cricket engine: real-time lobbies, server-decided balls, a 3D broadcast view and two-language commentary, for your league, school or brand.

106 ready games
Any of the 106 games as a standalone or branded title, or a hand-picked bundle inside your own app.
Same proven gameplay, a new coat of paint that is entirely yours.
Take the tested core and make a new game around it.
Name, logo, colours, characters and icon.
Menus, help and voice for your players.
We run the servers, or you do.
Players, reports and live settings.
Listings and review on your accounts.
Fixes from the main game reach yours.
A title or an engine, and how you'll use it.
Scope, branding, hosting and fees, in writing.
Re-skin, rename and translate.
Every screen checked on real devices.
Live under your name, with us on hand after.
Telecoms, media brands, leagues, schools and app makers launch faster with a game that already works.
Questions
No price list here: every licence is shaped to your audience.
A finished title re-skinned in your brand, the engine under it for a game of your own, or a hand-picked bundle of games from Game Collection inside your app.
Yours. Your name, logo, colours, characters and app icon, published on your own App Store and Google Play accounts if you want.
Either way works. We can host and run the online side for you, or hand the game over to run on your own servers.
Yes. Fixes and improvements from the main game keep reaching your version, and we can add features just for you.
Licence fees depend on the title, your audience and whether we host it. We don't publish a price list; tell us your plans and we'll send options.
Tell us the title, your brand and where your players are. We'll reply with options and a timeline.