LacNovaGame Studio

Learning games students want to finish

Maths, words, memory and quizzes built as real games, with progress a teacher or parent can see.

A chalkboard, an open book and a quiz card with the right answer lighting up and stars rising7 × 6 = ?364248
A closed workbook with sleepy eyes next to a bright game tabletzzzABCD

Worksheets don't hold attention.

Practice works when students come back to it. Games give them a reason to.

Learning game ideas

A starting point. We shape the game around your goal.

  • A book, a pencil and a quiz card with the right answer lighting upABC2+3

    Number rush

    Fast maths rounds that get harder as you improve.

  • Letter blocks stacking up to spell a wordPLAY!

    Word builders

    Spelling and vocabulary with letter blocks.

  • Memory cards flipping over to show matching pairs????

    Memory match

    Flip-and-match cards for any topic you teach.

  • A quiz buzzer and answer cardsABCD

    Class quiz battle

    Live quiz rooms with a class leaderboard.

  • A level map with a player token travelling along the path1234

    Level map courses

    A syllabus laid out as levels to unlock.

  • A chess knight on a checkered board

    Logic and strategy

    Chess and puzzles that train thinking.

What we deliver

Built for classrooms and homes

Fun on the front, progress on the back.

  • Game design and original artRules, levels and every screen, drawn for your game. No stock packs.
  • Sound and musicEffects, music and voice lines, balanced so the game sounds real.
  • iPhone, Android and webOne game, built for the stores and the browser.
  • Lumi AI opponentsA computer opponent tuned to your game, so it's never empty.
  • Admin dashboardPlayers, reports, live settings and maintenance, managed by your team.
  • Updates after launchFixes, new content and events, shipped over the air in days.
Stars, coins and an XP bar filling upXPcc

From first message to launch

How we work
  1. A project brief with items being checked off
    Step 1

    Brief

    Your subject, age group and learning goals.

  2. Puzzle pieces clicking together: a first playable version
    Step 2

    Playable prototype

    A playable lesson to try with students.

  3. A brush painting original game art on a canvas
    Step 3

    Build

    Levels, art, sound and progress tracking.

  4. A rocket launching from a phone: the game going live
    Step 4

    Launch

    On phones, tablets or school browsers.

  5. A dashboard with a line chart and player numbers
    Step 5

    Run and grow

    New topics and levels as the year goes on.

FAQ

Questions we hear

Lumi AI, the friendly robot opponent, thinking about its next move
Can games follow our syllabus?

Yes. We build levels and questions around your subject, age group and learning goals, and you can review the content before it goes live.

Do the games work on school devices?

We build for iPhone, Android and the web, so games can run on tablets, phones or the browsers schools already use.

Will there be ads in a learning game?

Not unless you want them. Our own Game Collection has no ads and nothing to buy, and we bring the same approach to learning games.

Can teachers or parents see progress?

Yes. Progress can be shown in the game and in an admin dashboard, so the adults can see what was practised.

Can the game work in more than one language?

Yes. We have shipped a full game in two languages, from menus to commentary, and can do the same for yours.

Make practice something they ask for

Tell us the subject, the age group and where students will play.

A book, a pencil and a quiz card with the right answer lighting upABC2+3